Liars Dice Rules
LIAR'S DICE - GAME RULES
Starting player is decided at random
After a starting player is decided, everybody's dice are rolled. You can only see your dice.
First player makes a 'bid' by stating a quantity and a face value of the dice. They are making a guess as to how many of a specific dice are in play.
E.g 'Four sixes', the player is guessing that there are four or more sixes in play
A 'one' is a wild card and counts for any number
E.g Three sixes and a one will count as four sixes
Play then moves to the next person (clockwise) who makes their bid
Bids must be increased by the next player, either by
Bidding the same quantity of a higher face value
E.g Four sixes -> next player -> Five sixes
Bidding a higher quantity of any face value
E.g Four sixes -> next player -> Six twos
When a bid has been made, any player around the table can 'challenge' the previous person's call. You only have a few seconds to challenge.
If somebody challenges a bid, all the players' dice are revealed. The dice are then counted up (including any ones, as they are wild cards).
E.g Player 1 bids 'Five fives'
Player 3, before player 2 makes their bid, says 'Challenge'
All players' dice are revealed
All fives and ones are counted (ones are wild cards)
If there are five or more fives/ones on the table, the challenge was unsuccessful
If there are fewer than five fives/ones on the table, the challenge was successful
If the challenge is successful, player 1 who called 'five fives' would lose a die
If the challenge is unsuccessful, player 3 who challenged player 1 would lose a die
Gameplay resumes, starting at the person who lost a die and continuing clockwise
If you lose all your dice, you are out of the game
The winner is the last person with any dice
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