🏴‍☠️
The Damned Pirates Society
  • Key Links
  • Introduction
    • Contracts
    • Networks
    • Bridges
    • V2 UI
    • The Characters
  • Collections
    • Generation 0 Pirates
    • Generation 1 Pirates
      • Allow list
      • Mint price
      • Mintonomics - OLD
      • Rum Minting
      • Doubloon Auctions
  • Get Started
    • Add tokens to Metamask
    • Marketplaces
    • Required Assets for Voyaging
  • Voyaging
    • Voyaging (Glossary of Terms)
    • Buying a Voyage
    • Setting up a voyage
    • On the Voyage
    • Progression
    • Post Voyage and Rewards
  • Ways to play (GameFi)
    • Voyager
    • Shipwright
    • Merchant
    • Tavern Goer
    • Trader
    • Crew for Coin
    • Extractor (coming soon)
    • Tradesman (coming soon)
  • Pirateverse (alpha build)
    • Liars Dice Rules
    • Land
    • Activities
    • Cosmetics
  • FAQ
Powered by GitBook
On this page
  1. Collections

Generation 1 Pirates

PreviousGeneration 0 PiratesNextAllow list

Last updated 2 years ago

What are Generation 1 Pirates?

There are 10,000 unique Crocodiles invading Tortuga with over 220 distinct traits; these scallywags are all unique in their own ways from the elusive Cyberpunk skin to Cassanova's Jacket.

We’ve kept the same skill range (150-300) for this collection as Generation 0 as the game needs to remain fair as we onboard new players.

They will not generate TMAP tokens. That will remain exclusive to Gen 0 Pirates.

Each Gen 1 Pirate will be airdropped 2 TMAP tokens & 50 doubloons to begin their journey, this will enable them to buy two voyages and get some support ships, from there they are on their own, navigating and battling their way through the high seas.